Policy Papers

 

Tiga researches and produces policy papers on the subjects important to the games industry. These papers help to inform debate and policy affecting the games sector.

Our latest policy papers include: 

 

Foreign Exchange and International Payment Solutions for the Games Industry

Published by TIGA in association with Custom House, February 2010

 

As a global leader in foreign exchange (FX) risk management and international payment solutions, Custom House helps companies succeed in global markets by minimising their currency exposure and streamlining the international payment process. Custom House opens up a world of opportunity for its clients by enabling small and medium-sized businesses to operate affordably and efficiently on a global scale with simplified payment solutions that help manage the risks associated with foreign exchange in volatile markets.
 
To learn more about specific foreign exchanges services available to games professionals, a free booklet entitled ‘Foreign Exchange and International Payment Solutions for the Games Industry’ is available for download here. Or if you would like to contact Custom House please call 0845 88 00 416 or email.

 

 

Pre-Budget Report Submission

Published by TIGA, December 2009

 
In December TIGA released its Pre-Budget Report 2009 submission in advance of the Government’s Pre-Budget report on December 9, 2009. In the document TIGA urges the Government to back the videogames industry through the introduction of a Games Tax Relief.

The TIGA Pre-Budget report submission also outlines TIGA’s wider tax policies including specific policies for Corporation Tax; National Insurance Contributions; Research and Development Tax Credits; encouraging investment into IP generating businesses; and increasing the value of corporation tax losses.

 

To download the full report click here.

 

 

TIGA Business Opinion Survey

Published by TIGA, supported by French Duncan, September 2009

 
The TIGA Business Opinion Survey, is produced bi-annually and compiles feedback from TIGA members, most of which are small to medium sized video game developers. The report provides TIGA and the development community with a clear understanding of how games businesses are operating in the current economic climate and their likely prospects over the next six months.
 
To view the latest Business Opinion Survey click here.

 

 

Investing in the Future: a Tax Relief for the UK Video Games Development Sector
Published by TIGA, August 2009
 
PRICE: 95.00 GBP + VAT
 
This 60-page report presents a robust argument for the introduction of a tax break for the UK video games industry, similar to the tax credit which already exists for the UK Film Industry. This report was submitted to the UK Government's Department of Culture, Media and Sport on August 28, 2009.
 
Key report findings included:
  • Over 5 years the Games Tax Relief would create 1,400 new jobs in the studio sector
  • 60-80 UK developed titles would benefit per year
  •  A tax credit would trigger growth in employment, new game development, innovation and investment, and more sustainable business models for British studios
  • Over 5 years the Games Tax Relief would increase investment by games studios by £146m, direct and indirect annual tax revenues by £133m and GDP contribution by £323m
  • By year 5, for every £100 of investment by government in the Games Tax Relief, the industry will invest £176.
 
For more information, please contact TIGA CEO, Richard Wilson (richard.wilson@tiga.org). To buy a copy of the Report, please click below.

 

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Outsourcing and Offshoring
Published by TIGA, supported by QuickstartGlobal, June 2009


The Outsourcing and Offshoring report shows that some key game developers regard outsourcing as fundamental to their business. According to Tiga’s research, 83 per cent of UK game developers outsource at least one business process. Leading developers including Blitz Games, Monumental Games, Ubisoft Reflections and Zoe Mode, all pointed to outsourcing as essential to meet tight deadlines, skill requirements and scalability issues. 

Industry leaders also point out that the flexibility of outsourcing is increasingly attractive given the current global economic downturn. To read the full report, click here.


State of the UK Video Game Development Sector
Published by TIGA, supported by Osborne Clarke, February 2009

 

PRICE: 95.00 GBP + VAT

The report provides important information on the nature and state of the UK games development industry. 100 CEOs and MDs of UK game businesses were surveyed for the report. Subjects covered in the report include:

a.            Size and turnover of games businesses
b.            Longevity of games businesses
c.            The platforms and genres upon which UK developers focus
d.            Developers’ principal customers
e.            Developers’ preferred export markets
f.             Productivity
 
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Business-University Relationships in the Games Industry
January 2009
 
PRICE: 95.00 GBP + VAT

This publication maps some of the existing business-university relationships in the games industry. It also proposes a number of measures to strengthen connections between higher education institutions and games businesses. 

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Education and Skills in the Video Games Development Sector: Challenges and Solutions
October 2008

 
PRICE: 95.00 GBP + VAT

This paper sets out the principal challenges that the video games sector faces in respect of education and skills issues. It also puts forward a practical policy agenda for the UK Government, Tiga and games developers to adopt to ensure that the games industry has the skilled workforce that it needs in order to compete successfully.
 
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Encouraging the Creative industries: the Government’s Strategy and Tiga’s Response
September 2008
 
PRICE: 95.00 GBP + VAT

This policy paper describes Tiga’s perspective on the Government’s strategy towards the creative industries, paying particular attention to issues relevant to the video games sector: skills, diversity in the workforce, supporting research and development (R&D), encouraging growth and improving access to finance, supporting creative clusters and meeting global challenges.
 
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